![]() Practice mode allows the player to play any of the stages at any difficulty. Up to four players (with a Multitap) may play the game at once in Team mode. Then, the player goes through a series of eight stages of increasing difficulty, from 1 to 8. In the single player mode, here known as the Team mode, the player selects their dance team and which member of the team they’d like to play as. The game features a number of additional modes and difficulty levels. These tough interludes shake up the straightforward flow of the normal stage progression and keep the player engaged. While some of the interludes quicken the pace, others, such as the 79 Street stage, slow the pace down. If the game wasn’t mechanically complex enough, there’s more challenge ahead: If the player has a full dance meter or performs well enough to a certain point in select songs, the song might shift into an interlude for example, during the Queen’s High School stage interlude, the interlude consists of a whistle-driven cheerleading blitz. The overall goal of each stage is to both clear the stage with high dance energy and to become the #1 dancer of the team. ![]() The player must balance their goal of attaining more points than the other dance team members while collaborating with members of their dance team to keep the overall team痴 dance energy high. ![]() And, if none of the players pick the same button, no combo is achieved and no bonus points are given. If three characters pick the same button, it is considered a Trio Combo, and three characters dance together, each dancer gaining points. If two pick the square button and two pick circle, a Tag Combo is achieved, and there will be two pairs of dancers. If two characters pick the same button while the other two pick different buttons, they achieve a Pair Combo and will dance together, each dancer in the pair attaining points. If one player picks the X button and the other characters pick the triangle button, the lone character achieves “fever” and will get a solo dance for several measures, as well as the bulk of the points. Depending on the mixture of icons that the four dancers achieve during each measure, a number of events may occur if the dancers all pick the triangle button, for example, this is considered a Quartet icon set and a large amount of points are given to everyone. The player may pick any of the face buttons to fill that box, with the AI characters picking their own during the course of the measure. Looking back at the center row of icons, there are “free” icons that appear in select boxes of each row, according to the color of the individual dancers. The main gameplay hook is centered on competition and collaboration with the player’s chosen character and the other members of the dance team. The rows of boxes range from eight to sixteen boxes, depending on the section of the song. Then, on the next measure, the player must press the face buttons according to the icons indicated prior, in a Simon Says fashion. On each eighth note of the song, each box darkens, and the boxes with icons inside flash, indicating where the player must input the icons. During each measure of the current song, a horizontal row of boxes appears in the center of the screen, some featuring icons inside, and others remaining blank. At the bottom of the screen, there is a row of character portraits (with along with a box, in which one of the four face buttons appears, as well as each individual character痴 score. In a typical stage, the player sees a long yellow bar at the top, indicating the dance energy of the group, as well as a series of small bars indicating the progress of the current song. This comes with a fairly complex set of mechanics. The primary mechanics of DS2001 center on dance team routines. While many fans of the Bust a Groove series shy away from what Dance Summit 2001 changed, the game has its merits, as well as its failings. ![]() The game is a dramatic departure from the Bust a Groove series in terms of mechanics, characters and music, going from dance battles to dance team routines. And since Sony seemed to have no interest in the title, it was not released outside of Japan. While Enix of America had published the second Bust a Groove game in the US, they had closed by the time this was released. Dance Summit 2001 is a spiritual successor to the Bust a Groove series released on the PlayStation 2.
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